I'm sorry you had trouble with the controls. I will take your feedback into consideration for future projects. I would recommend playing with a mouse for the best playing experience if you were not already. In the soon future, I expect to further update the controls so that the whole experience is smoother, and more similar to some of the more recent games I have developed.
After making it to the 3rd stage, I had to give up. The concept is nice, but with the way the camera work I can no longer push through this game. Maybe instead of using the mouse, have the player turn the body with the A & D keys, while walking back and for with the W & S key. This would give the player 360 degree of turning.
Not entirely sure, but the symbols in stage three looked to be reversed (could be wrong). Also in stage 1, why did you make an entirely different room? The only things of note in there, was a hint, what looked to be a monster, and a dresser with glowing knobs that I could not get to do anything.
Thank you for playing and for your feedback. I am sorry that aspects of the game caused you trouble. Your suggestion for player movement is a good one and I will think about implementing similar ideas in the future. This game was created for a game jam and was a learning experience, and many aspects reflect that such as the player control. In games I am currently working on I have found better player controllers.
The first stage had a different room to make finding the hint a little more difficult and other elements inside were simply decorative. I wasn't aware of a problem with stage 3, but I will look into it. Updates for this game have been on pause as I work on a different game jam, but I will make sure to update the player movement and any other level concerns in the very soon future so that future players will not face the same difficulties.
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can't turn at all :(
I gave up on stage one because the holding LMB to turn made the game way too annoying to play.
I'm sorry you had trouble with the controls. I will take your feedback into consideration for future projects. I would recommend playing with a mouse for the best playing experience if you were not already. In the soon future, I expect to further update the controls so that the whole experience is smoother, and more similar to some of the more recent games I have developed.
After making it to the 3rd stage, I had to give up. The concept is nice, but with the way the camera work I can no longer push through this game. Maybe instead of using the mouse, have the player turn the body with the A & D keys, while walking back and for with the W & S key. This would give the player 360 degree of turning.
Not entirely sure, but the symbols in stage three looked to be reversed (could be wrong). Also in stage 1, why did you make an entirely different room? The only things of note in there, was a hint, what looked to be a monster, and a dresser with glowing knobs that I could not get to do anything.
Best of luck with everything.
Thank you for playing and for your feedback. I am sorry that aspects of the game caused you trouble. Your suggestion for player movement is a good one and I will think about implementing similar ideas in the future. This game was created for a game jam and was a learning experience, and many aspects reflect that such as the player control. In games I am currently working on I have found better player controllers.
The first stage had a different room to make finding the hint a little more difficult and other elements inside were simply decorative. I wasn't aware of a problem with stage 3, but I will look into it. Updates for this game have been on pause as I work on a different game jam, but I will make sure to update the player movement and any other level concerns in the very soon future so that future players will not face the same difficulties.
the mouse=look-around thing doesn’t work very well.
Thanks for the feedback! It's something I'm trying to change for the next update so hopefully it will be fixed soon.